

Adventures in Arcmor
A Live Action Cooperative Storytelling Game!

Nestled in the middle of a vast ocean lies the land of Arcmor. Her castle is protected by the 5 Great Masters of the Land: The Uncommon Wizard, The Chief Hermetic Scribe, The Chief Arcane Alchemist, The White Witch of the Marshes, and the Queen. For years they have worked together to keep the land safe for the peoples and creatures of Arcmor.
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If you have a child aged 5-8 who loves magic, adventure, video games, or puzzle-solving then Adventures in Arcmor is the program for them! Adventures in Arcmor is a live action collaborative story telling game in which participants take on the role of a character in the magical world of Arcmor. Playing as one of 7 types of Apprentice (Wizard, Witch, Spirit Seer, Alchemist, Scribe, Sailor, or Heir Apparent), all with unique special abilities, skills, and familiars (like a magical pet!), participants play through a guided storyline, in which their actions and decisions, both as individuals and as a group, determine how the story plays out. In addition to adventuring in the land of Arcmor, participants will also meet a range of quirky characters, who will help or hinder them as they race to solve the mysteries of Arcmor. Tales of bravery and skill are sure to follow!
If you have never adventured in Arcmor before, there are a few things you should know: unlike other live action type games, Adventures in Arcmor is story-based, not combat-based. No character ever kills another in Arcmor. There is no dice rolling, no math, and no character sheets so if your child can't read or write yet, worry not! The stories are cooperative, puzzle-solving type stories. The point of the adventure is to work together to solve a mystery, interact with the myriad interesting characters that inhabit the land and explore a fun, imaginary world, not fight bad guys. Literally the only limit is your child’s imagination!​
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*Please note: All program age ranges are a suggestion only. If you have a child who is outside of this age range but would still enjoy the program, please feel free to reach out.
The Land of Arcmor

Calling all magically minded Apprentices aged 5-9! The land of Arcmor needs you!
A terrible Darkeness is threating the Land of Arcmor and her allies. The peace we all enjoy is is grave danger and we need you to help us protect it! Join together with Apprentices of every background to solve the great mystery of who is threatening our land, and using only your wits and magical skills and equipment (and familiars), help us stop them so that we might restore balance to our land.
The time is nigh Apprentices, so join us at the Wizard Tower as soon as you can to receive your mission!
When: Wednesdays, Feb. 25 - May. 13, 2026
4:00 - 5:30pm
Where: 190 Wortley Rd. Unit 10 (Lower Level)
Cost: $350 (12 weeks)
It's Not Too Late!
we are still accepting registrations
Each session is a unique, stand-alone adventure which makes it possible to participate in more than one and have a different experience each time!
